The Great Patriotic War in Digital Media

Authors

  • Daniil A. Budaev Pushkin Leningrad State University, 10, Peterburgskoye shosse, Pushkin, Saint Petersburg, 196605, Russian Federation; Saint Petersburg State University of Industrial Technologies and Design, 18, Bolshaya Morskaya str., Saint Petersburg, 191186, Russian Federation.

DOI:

https://doi.org/10.21146/0042-8744-2025-5-26-34

Keywords:

memory, trauma, Great Patriotic War, digital environment, video games, media, history, post-traumatic stress disorder

Abstract

The discourse of the Great Patriotic War has long been defined by the opposition of feat and loss, paradoxically combining the two extremes. However, this oppo­sition was formed within the framework of Halbwaks’ dichotomy of “history – collective memory”, and did not take into account a completely different format of communication in the digital environment. Representing by its very nature the violence of the past, digital memory at the same time represented a reaction to this violence: the discourse of trauma. For this reason, as time passes, the sub­ject of the Great Patriotic War begins to lean imperceptibly towards a greater representation of this phenomenon, as we can observe in recent video games: the abstract soldiers of the war strategies of 2000s are replaced first by more concrete (but still abstract) tanks and airplanes of 2010s, and in 2020s by more narrative-oriented stories of civilians facing war as a traumatic fact of existence. At the same time, the voice of the local community, muffled by historical dis­course, suddenly finds a new channel of representation, even in the form of a ghost.

Published

2025-05-05

Issue

Section

Philosophy and Society

How to Cite

[1]
2025. The Great Patriotic War in Digital Media. Voprosy Filosofii. 5 (May 2025), 26–34. DOI:https://doi.org/10.21146/0042-8744-2025-5-26-34.